Track.txt Definitions Terms: DLAT - Track latitude. Car movement side to side DLONG - Track Longitude. Car movement forward and backward Reference: 1ft = 6000 DLONG/DLAT Negative DLAT is movement to the right, Positive DLAT is movement to the left FVERS Version information (?) Value set to 2 for N2 and above TNAME Name of track as it appears in the Choose Track menu SNAME Name of track as it appears in the Standings screen PIT Displays as PIT followed by 11 numerical sequences, each described below in order from left to right: 1) DLAT of pit wall 2) DLONG of the beginning of the pit access road 3) DLONG of the end of a pit access road 4) DLONG of the back end of the first pit stall (player pit) 5) DLONG of the back end of the final pit stall (15-30 feet before end of pit lane) 6) DLAT of the middle of car when parked in pit stall 7) DLONG where AI cars merge from PIT.LP to RACE.LP after pitting 8) Number of pit stalls 9) DLONG (?) Usually same value as #10 or slightly lower 10) DLONG of the beginning of pit wall 11) DLONG of the end of pit wall PIT2 Same as PIT, used for two pit lanes PITSP Pit road speed limit in MPH SPDWY Displays as SPDWY # # # 1) Restrictor plate (0=no, 1=yes) 2) Low end of AI pit window in number of laps 3) High end of AI pit window in number of laps Pit window spread (determined by TTYPE below) Short Track = 10 lap window Speedway = 7-8 lap window Superspeedway = 5 lap window Road Course = 3 lap window SPDWYT Same as SPDWY, used for Trucks LENGT Length of track (1500 = 1.500 miles) LAPS Number of laps in 100% race distance (2 values indicates 2 events on schedule) FNAME Track Name as displayed on Track Info Screen (N2 only) CITYN Track city and state as displayed on Track Info Screen (N2 only) COUNT Track country as displayed on Track Info Screen (N2 only) PACEA Displays as PACEA # # # # # # 1) Number of cars wide on pace lap (1,2, or 3) 2) DLONG of front row starting position (usually near S/F) 3) Offset of left row of starters from PACE.LP (usually 45000 – 50000) 4) Offset of right row of starters from PACE.LP (usually 45000 – 50000) 5) Offset of 3-wide starting row from PACE.LP (usually 0) 6) Speed of pace lap in MPH (usually 5-10 mph greater than PITSP) QUAL Displays as QUAL # # 1) 1= best time (Nascar type), 2 = best lap in number of laps (CART type) 2) Number of laps allowed if 2 is chosen above (i.e.: Formula1 allows 12 laps) BLIMP X, Y values for Blimp camera GFLAG DLONG value of where green flag will be waived as car passes over it. TTYPE 0 = short track (less than 1 mile) 1 = mile oval 2 = speedway (between 1 and 2 miles) 3 = superspeedway (2 miles or larger) 4 = Road course CARS Displays as CARS # # 1) Number of minimum (?) amount of cars including pace car. 2) Number of maximum amount of cars including pace car. NOTE: Must be same as number of stalls in pit lane(s) TEMP Displays as TEMP # # (712 = 71.2 degrees) 1) Average temperature 2) +/- variation of temperature from average TEMP2 Same as TEMP, used for second event on schedule WIND Displays as WIND # # # # # 1) Direction of North 2) Average direction of wind as compared to North 3) Variation of wind direction in degrees 4) Low wind speed 5) High wind speed WIND2 Same as WIND, used for second event on schedule RAIN (No longer used, always set to 00 00) BLAP Baseline qualifying speed for AI in seconds (12345 = 12.345 seconds) BLAPT Same as BLAP, used for Trucks RELS Relative AI racing speed as compared to RACE.LP 101 = 101% of speeds in RACE.LP RELST Same as RELS, used for Trucks TIRES Displays as TIRES # # # # # # # 1) Left side grip (higher number = more grip) 2) Left side heat (higher number = higher temp) 3) Left side wear (higher number = better wear) 4) Right side grip 5) Right side heat 6) Right side wear 7) Always 0 TIREST Same as TIRES, used for Trucks SCTNS Always 8 5 3 DDLNG DLONG values indicating ending points for spotter voice. DLONG divided by 100,000 equals values DIDNT Spotter speech values. See list of SPCC sounds below COLOR The palette index of the mirror colors ASTRN ARCADE settings APOWR ARCADE settings AIDMG Lap window in which an AI vs. AI wreck becomes possible First value best left at 1, second value best around 1.5-2 times pit window. SUN Displays as SUN # # 1) Degrees from north the sun is at (270 = West) 2) Degrees off horizon (90 = straight up, like noon-time)