This describes the data in the drivers.txt (\indycar\cars\cars94\drivers.txt) and .txt (\indycar\tracks\\.txt) files and how they may be edited. Please make a backup of the original files. Papyrus cannot be held responsible for any problems related to the changing of these files, nor will we distribute the original files. Keep the formatting of the files the same; in particular, the .txt files have five character tokens which must be padded with spaces. In summary: You can change the drivers' names and home towns using the DINFO lines in the drivers.txt file. You can change the drivers' speeds using the DINFO lines in the drivers.txt file. You can change the names of the chassis and engines using the CHASS and ENGIN lines in the drivers.txt file. You can change the number of cars to race against at a given track using the CARS line in the .txt file. You can change some weather data for a given track. You can change the qualifying and racing speeds of all drivers at a given track using the BLAP and RELS lines in the .txt file. drivers.txt ----------- Do not change VERSN or NUMDR. Do not change the number of chassis or engines (NUMCH and NUMEN). You may change the names of the engines or chassis, using a "_" instead of a space. Keep the numbers of each the same. The various driver info lines contain: The driver's car's number (obviously not used by the texture-mapping). The driver's chassis' index from the CHASS list (0 = Lola T9200, ...) The driver's engine's index from the ENGIN list (0 = Cosworth XB, ...) Two numbers describing the driver's absolute strength--the higher the numbers, the faster the driver; the closer the numbers, the more consistent the driver. The driver's name (using a "_" for a space). The driver's nickname (not used). The driver's home town (shown on the OTHER DRIVERS screen). The driver's home country (shown on the OTHER DRIVERS screen). The driver's home country abbreviation (not used). NOTE: You CANNOT change the order of the drivers in the drivers.txt file and expect to choose specific cars to race against. This ordering is constant. .txt ----------- TNAME Name of track in CHOOSE TRACK menu. SNAME Name of track in track standings. GEARS Unused. PIT Do not change. Determines pit area and pit locations. SPDWY Whether a superspeedway (0 = road course, 1 = superspeedway). This determines which wings to use on the car, and the wing angle range. LENGT Length of the track. Only used for display purposes. LAPS Standard number of laps for a 100% race. FNAME Full track name displayed on track info screen. CITYN Track city and state/province displayed on track info screen. COUNT Track country displayed on track info screen. RECRD Track record time displayed on track info screen, in thousandths of a second. PACEA Do not change. Pace lap information. QUAL Qualifying session type and length. (0 = open session, 1 = lone average, 2 = lone best lap) (time in minutes, number of laps, number of laps) BLIMP Do not change. Starting location of blimp. GFLAG Do not change. Location of green flag trigger. TTYPE Track type. Determines whether to show lap speeds or times. (Speeds for ovals, times for road/street courses.) 0 = short oval 1 = mile oval 2 = superspeedway 3 = street course 4 = road course 5 = temporary street course 6 = temporary road course 7 = reserved oval 8 = reserved road course CARS Number of cars to race against. Random number in range. TEMP Average temperature at time of day and year race is run, and range of variation. Values determined from historical weather data. Both values are in tenths of degrees Farenheit. WIND Average wind direction and strength at time of day and year race is run, and range of variation. Values determined from historical weather data. The first two values are the direction of the wind and variation thereof, the second set are the speed in tenths of a mile per hour, the final value should not be changed. RAIN Rain data. The first value is the number of days per month rain will occur; the second value is reserved. Values based on historical weather data. BLAP Determines qualifying time of opponents. Value in hundredths of a second. RELS Relative speed of opponents at this track in % for racing (not for qualifying). Use opponent strength % in the game for changing both qualifying and racing speeds at once.