NASCAR RACING 4 BY PAPYRUS
Release Date: It'll be under the
tree for Christmas 2000 (which usually means November 23rd)
Maintained by Larry Currie
After an undeservingly
underrated Nascar 3 (which was really quite improved over N99/2 but the
GPL engine fiasco killed everyone's enthusiasm) Papyrus WILL regain the
king of the hill title with a GPL based Nascar 4. GPLPhobics
take note, this car model is a lot easier to handle (it puts the feel back
in that was lacking in GPL) than the car model in GPL. Overall the
entire game is reworked. While N3 was more of a feel update (ie.
race N99 martinsville then N3's) to the car model, Nascar 4 will feature
a full car model along with the non-standard textures we've been longing
for. The competition this year is stronger than any other, but is
still no threat. Nascar 2000 was highly improved but several flaws
still persist and an F title as Nascar Rev. is now a C- title. Nascar
Heat is the biggest threat, but it is only based on the Viper engine, which
was a great engine several years ago and the whole game is based around
more of an easy to play fun game. Will Nascar Heat still be popular
once the novelty of the game wears off? What really will we be seeing
when Nascar 4 arrives? Read on:
Nascar Racing 4 will contain a large helping of Winston Cup and Busch stars
and tracks. A truck pack is an option at a later date, but if N3
is any indication, it's not likely.
An improved car model wiht 3d cockpit, side-looking capabilities, 3D wheels,
a more realistic mirror, and driver arms fill the latest spec 2000 "Chassis
1 2 &3's". It's doubtful if Ford, GM, or Dodge will liscenese
nameplates to the cars. Stop back here at SC for our N4 logopatch.
With the GPL engine, all the goodies we've hoped for will be here.
Flipping, spinning wheels and locking brakes will all be available for
your pleasure or pain.
Long the scourge of Papyrus sims, the tracks "Get Real" in the latest version
of N4. In addition to remodelling the tracks in more detail, many
of the flagrant errors of games past are gone. Go ahead, blow the
chicane at the Glen, D.J.
already did. Probably the best improvement to the tracks is the
same thing I loved seeing in our Sprintcar patch, dirty tracks. There's
a reason tracks are textured, and Papy now puts mips to good use.
The concrete at Talladega is now a spiderweb of tar patches. A real,
dark groove emerges in teh racetrack. Asphault now has a realistic
pattern. Oh yeah, and did I mention DAYTONA WILL be included?
Ok, that's not official yet (July 20th) but every other Nascar game
is doing it, and Papy did author a little game on a certain Millenium Program
for a 500 race and Papy usually does "public betas" before major products
so Daytona is more likely than having a CART sim anytime soon. After
all, the Nascar 2 3Dfx patch gave way to N99, SODA Offroad gave way to
GPL, and many of the experimental features of N3 are ending up in N4.
Daytona is as good as included.
Sure we've heard it all before, but once again this versions' AI will be
better at avoiding collisions (I pray they at least TRY, unlike some of
the guys in GPL), won't get hung up behind a stopped car, avoid obsticles
better and make better pitting decisions.
Mortgage your house, here comes the hardware lowdown. A Pentium ][-266
is Required, with 64Mb and a 3D card. The graphics engine is hardware
only, 32 bit. Real time reflections and shadows should be there,
along with unlocked framerates and smooth slo-mo replays. The graphics
engine is D3D enhanced and allows the normal Z polygon ... stuff.
Bottom line: It's going to want a big graphics card.